Mile High Dragons

The Trial of the Twenty

Five trials. Five rolls. One fate, and no take-backs.

Beneath Rovaksole there is a room with a slab in it, and on the slab a die that has been thrown more times than anyone has counted. It is the oldest arrangement in the world: a question you cannot answer by wanting it enough, and twenty faces that will answer it for you.

You get five throws. Each one is a real die with real weight — you drag, you release, and it goes where you sent it, tumbling across the stone until it stops. Nothing is decided in advance and nothing is nudged in your favour. The number that comes up is the number the die landed on.

It takes about two minutes. At the end you get a card with your five rolls and the fate they add up to, which you are welcome to post, and which the next person is welcome to beat.

Set in Rovaksole, the world of the Mile High Dragons actual play podcast. Free, no sign-in, nothing stored anywhere but your own browser.